
Lead Rendering Development Engineer
Advanced Micro Devices
Status
Hexjobs Insights
Lead Rendering Development Engineer responsible for optimizing shader code, collaborating on game integration, and applying ML concepts, requiring 5 years of experience.
Schlüsselwörter
HLSL
GLSL
C++
machine learning
graphics algorithms
DirectX 12
Vulkan
applied mathematics
physically based rendering
shader code
Technologies we use
Your responsibilities
- Work closely with research engineers to transform proof-of-concept prototypes into mature products at a very high level of quality.
- Collaborate with external game development partners to integrate these technologies into their titles.
- Optimize, extend, package and document high-level compute shader and C++ code.
Our requirements
- Computer science background with minimum of 5 years full-time experience writing efficient, high-level shader code (HLSL SM6, GLSL, Slang, etc) and modern C++ (17 and up)
- Strong understanding of low-level machine learning concepts and design patterns including automatic differentiation, computational graphs, tensor broadcasting, etc.
- Knowledge of real-time rendering and graphics algorithms.
- Excellent written and verbal English skills.
- Willing to occasionally travel, both domestically and internationally.
- Knowledge of GPU ISAs, especially AMD RDNA and modern game console architectures
- Experience working with modern machine learning libraries (PyTorch, TensorFlow, etc.)
- Knowledge of physically based rendering algorithms (sampling and shading, light transport, etc.)
- Experience with modern graphics APIs such as DirectX 12 or Vulkan.
- Applied mathematics background in a field such as linear algebra, differential calculus, stochastic optimization and statistical analysis.
- PhD, Bachelor, or Master of Science degree with emphasis in computer science, computer engineers, or applied mathematics with relevant experience preferred.
You are...:
Aufrufe: 4
| Veröffentlicht | vor 10 Tagen |
| Läuft ab | in 20 Tagen |
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