C++ Tools Engineer (Level/World)

C++ Tools Engineer (Level/World)

emagine Polska

Remote

B2B
Festanstellung

Hexjobs Insights

Position: C++ Tools Engineer in Stockholm. Responsibilities include developing in-engine tools in Unreal Engine for AAA games. Requires 3+ years Unreal Engine and 5+ years C++ experience.

Schlüsselwörter

Unreal Engine
C++
tool development
AAA games
level design
world building
user-friendly tools
technical solutions

Our client is looking for an experienced Tools Engineer to join their development team and help build high-quality in-engine tools that empower level designers and world builders. In this role, you will work directly in Unreal Engine, creating robust, user-friendly tools that streamline world creation, iteration, and content workflows in a AAA production environment.Start: ASAPLength: 6 months with possible extensionLocation: Must be on-site in Stockholm 4 days per weekYou will collaborate closely with level designers, artists, and engineers to identify workflow bottlenecks and translate creative needs into efficient technical solutions. The focus is entirely on in-engine tooling, not external or backend tools.ResponsibilitiesDesign, develop, and maintain in-engine tools directly within Unreal EngineCreate tools that improve level creation, world building, and iteration workflowsWork closely with level designers and level artists to understand production needsEnsure tools are performant, stable, and scalable for AAA productionSupport and iterate on tools based on feedback from content creatorsCollaborate with gameplay, engine, and technical art teamsRequirementsMinimum 3 years of professional experience working with Unreal EngineAt least 5 years of professional C++ experienceProven experience developing tools (tooling is a must)Strong experience creating in-engine tools within Unreal EnginePrevious experience working on AAA games or AAA-scale productionsBonus skillsStrong understanding of level design, world building, or level art workflowsHands-on experience creating or supporting large-scale game worlds

Aufrufe: 6
Veröffentlichtvor etwa 2 Monaten
Läuft abin etwa 1 Monat
Art des VertragsB2B, Festanstellung

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